Texture usage notes :

This character comes with 4096x4096 stylized PBR textures, packed wisely in different channels. Textures are in Targa (.tga) file format to avoid compression artifacts.

TEX_CHA_e-LysE_Akeytsu_Base.tga = RGB:BaseColor 
TEX_CHA_e-LysE_Akeytsu_C1.tga = R:Metalness,G:Roughness,B:Ambient Occlusion
TEX_CHA_e-LysE_Akeytsu_C3.tga = R:Cavity, G:Emissive (none here, but I usually take this channel), B:Specular Level (Aka F0 Specular)
TEX_CHA_e-LysE_Akeytsu_E.tga = RGB:EmissiveColor (Controls emissive in sRGB/non packed channel, useful on some render engines like Marmoset Toolbag 3 or Sketchfab)
TEX_CHA_e-LysE_Akeytsu_N.tga = NormalMap (Y- , GreenChannel is flipped)

Important note about how to setup "sRGB" tick on each texture :

- Textures with these namings SHOULD NOT be in sRGB (unticked) : _N ; _C1 ; _C3

- Textures with these namings SHOULD be in sRGB (ticked) : _Base ; _E


Thanks

The Nukeygara Team